StallordD
StallordD
  • Видео 320
  • Просмотров 23 944 469
Warframe Fan Concept - The Requiem Horrors Khra, Netra, Fass, Oull, and Lohk
The second showcase / description of some horror-ified requiem Void monsters for a light novel I wrote a while back. Here are the final four + Lohk, in the order they show up in the story!
If you're interested in the story you can read it here: www.royalroad.com/fiction/89916/warframe-requiem
If you'd like, join the guild through RUclips Memberships or Patreon, or connect with me on my other platforms as well!
RUclips Membership - ruclips.net/channel/UCeSj3Tsg0W02FhyJv44uf6wjoin
Patreon - www.patreon.com/stallordd
Discord - discord.com/invite/PwbESkMaqB
Twitter (X) - StallordD
Dead Space Stalker Encounter source - ruclips.net/video/ZgCwLQA_9dc/видео.html
Просмотров: 4 895

Видео

Warframe Fan Concept - The Requiem Horrors Vome, Jahu, Ris, and Xata
Просмотров 6 тыс.Месяц назад
A video showcase / description of some horror-ified requiem Void monsters for a light novel I wrote a while back. Here are the first four, in the order they show up in the story! If you're interested in the story you can read it here: www.royalroad.com/fiction/89916/warframe-requiem If you'd like, join the guild through RUclips Memberships or Patreon, or connect with me on my other platforms as...
What We Know Warframe Lore - Jade Shadows [SPOILERS]
Просмотров 26 тыс.Месяц назад
Mostly a re-tread / explanation of the Jade Shadows quest lore with a fair deal of speculation as much of the specifics are left to interpretation. If you'd like, join the guild through RUclips Memberships or Patreon, or connect with me on my other platforms as well! RUclips Membership - ruclips.net/channel/UCeSj3Tsg0W02FhyJv44uf6wjoin Patreon - www.patreon.com/stallordd Discord - discord.com/i...
Warframe Jade Shadows Soundtrack - Ascension - Matt Chalmers, Erich Preston
Просмотров 128 тыс.Месяц назад
The full cycle of the combat track for the new Ascension game mode, this is probably the one you're looking for.
Warframe Jade Shadows Soundtrack - Protector - Matt Chalmers, Erich Preston
Просмотров 16 тыс.Месяц назад
Pretty bootleg non-combat sample, just the login theme, would have liked all the different quest versions, but it's not replayable as of yet unfortunately.
Warframe Jade Shadows Soundtrack - United - Matt Chalmers, Erich Preston
Просмотров 94 тыс.Месяц назад
Pretty bootleg non-combat sample, would have liked all the different quest versions, but it's not replayable as of yet unfortunately.
Warframe Jade Shadows Soundtrack - Alone - Matt Chalmers, Erich Preston
Просмотров 9 тыс.Месяц назад
Pretty bootleg non-combat sample, would have liked all the different quest versions, but it's not replayable as of yet unfortunately.
What We Know Warframe Lore - The Zariman Accident, ARG, Kira, and the Holdfasts
Просмотров 30 тыс.2 месяца назад
What We Know Warframe Lore - The Zariman Accident, ARG, Kira, and the Holdfasts
Warframe Obscure Lore - The Princess of Mirrors
Просмотров 6 тыс.2 месяца назад
Warframe Obscure Lore - The Princess of Mirrors
What We Know Warframe Lore - Dante Unbound Summary
Просмотров 7 тыс.3 месяца назад
What We Know Warframe Lore - Dante Unbound Summary
What We Know Warframe Lore - Whispers in the Wall, the Cavia, and the Indifference
Просмотров 123 тыс.6 месяцев назад
What We Know Warframe Lore - Whispers in the Wall, the Cavia, and the Indifference
Warframe Soundtrack - The Fragmented - Matt Chalmers, Erich Preston
Просмотров 213 тыс.7 месяцев назад
Warframe Soundtrack - The Fragmented - Matt Chalmers, Erich Preston
What We Know? - Whispers in the Walls and Warframe 1999 Speculation
Просмотров 33 тыс.11 месяцев назад
What We Know? - Whispers in the Walls and Warframe 1999 Speculation
What We Know Warframe Lore - The Kingdom of Duviri
Просмотров 112 тыс.Год назад
What We Know Warframe Lore - The Kingdom of Duviri
What We Know Warframe Lore - The New War
Просмотров 306 тыс.2 года назад
What We Know Warframe Lore - The New War
Warframe - All Albrecht Entrati Requiem Lore Dialogue
Просмотров 238 тыс.3 года назад
Warframe - All Albrecht Entrati Requiem Lore Dialogue
What We Know Warframe Lore - The Void
Просмотров 151 тыс.4 года назад
What We Know Warframe Lore - The Void
What We Know Warframe Lore - The Jovian Concord
Просмотров 203 тыс.5 лет назад
What We Know Warframe Lore - The Jovian Concord
Warframe Soundtrack - The Red King - George Spanos
Просмотров 18 тыс.5 лет назад
Warframe Soundtrack - The Red King - George Spanos
Warframe Soundtrack - A Better Place - George Spanos
Просмотров 25 тыс.5 лет назад
Warframe Soundtrack - A Better Place - George Spanos
Warframe Soundtrack - Bad Moon - George Spanos
Просмотров 22 тыс.5 лет назад
Warframe Soundtrack - Bad Moon - George Spanos
Warframe Soundtrack - Hush Now, Dreamers - George Spanos
Просмотров 16 тыс.5 лет назад
Warframe Soundtrack - Hush Now, Dreamers - George Spanos
Warframe Soundtrack - Backbrain to Forebrain - George Spanos
Просмотров 13 тыс.5 лет назад
Warframe Soundtrack - Backbrain to Forebrain - George Spanos
Umbra's Island
Просмотров 36 тыс.5 лет назад
Umbra's Island
Hildryn is my new love + Suggestions
Просмотров 16 тыс.5 лет назад
Hildryn is my new love Suggestions
What We Know Warframe Lore - The Orb Vallis
Просмотров 109 тыс.5 лет назад
What We Know Warframe Lore - The Orb Vallis
What We Know Warframe Lore - The History of the Solaris
Просмотров 81 тыс.5 лет назад
What We Know Warframe Lore - The History of the Solaris
Warframe - All Fortuna Fragment Transmissions
Просмотров 41 тыс.5 лет назад
Warframe - All Fortuna Fragment Transmissions
Attention Warframe Gamers
Просмотров 163 тыс.5 лет назад
Attention Warframe Gamers
Vox Solaris - The Gossip of Fortuna
Просмотров 15 тыс.5 лет назад
Vox Solaris - The Gossip of Fortuna

Комментарии

  • @EinfachNoah
    @EinfachNoah 14 часов назад

    god damn i was 13 years old when this game came out

  • @Unit005Combative
    @Unit005Combative 18 часов назад

    What does this mean

  • @delcaprascalar1860
    @delcaprascalar1860 День назад

    Fass could be like what they tried to do with The Grineer Maniac, an actual danger that is announced by a sound queue

  • @delcaprascalar1860
    @delcaprascalar1860 День назад

    that´s freaking amazing, i keep imagining like a whole hierarchy of Void manifestations and The man in the wall is on top like Satan or something

  • @3y3lov
    @3y3lov День назад

    this is so glorious wtf

  • @therealkian3421
    @therealkian3421 День назад

    and now we know it is a execution room

  • @Unit005Combative
    @Unit005Combative День назад

    That thing was tough to defeat

  • @yasserboumediane1010
    @yasserboumediane1010 2 дня назад

    WE BULLETJUMPING WITH A BABY WITH THIS ONE 🗣🗣🗣🔥🔥🔥🔥

  • @noba04
    @noba04 2 дня назад

    Awesome art! I really hope DE does a round 2 with adding more Murmur enemies for another Murmur / Wally tileset that leans more into the body horror aspect just like these do, which is what they wanted to do more of based on the concept arts in the TC2024 art panel.

  • @wengaiden
    @wengaiden 3 дня назад

    Yeah every warframe player become a really tenno after the second dream

  • @wengaiden
    @wengaiden 3 дня назад

    God dammit that facking violin is perfect

  • @vibewithuzi999
    @vibewithuzi999 3 дня назад

    please put this on spotify😭

  • @bonelesschickennuggets1868
    @bonelesschickennuggets1868 3 дня назад

    It is already bad that we HAVE to hear the vast horrors beyond the wall in order to fight them properly, but it would be far worse if we could UNDERSTAND what they’re chanting to us, the more we don’t know the better

  • @merryglowround
    @merryglowround 4 дня назад

    2017 is 7 years old…

  • @jairovsleon
    @jairovsleon 4 дня назад

    The 1999 chapter makes me think that darksector is back, at least in spiritual form, to warframe lore

  • @cheesebucket142
    @cheesebucket142 4 дня назад

    Might be worth remaking/making a follow-up of this with the additional lore from Jade's grave site (in Teshin's room in the relays) as it answers a lot of questions/expands the story a fair bit.

  • @greggersonny
    @greggersonny 4 дня назад

    Mongolian Rock Band type beat

  • @eduardobarros6562
    @eduardobarros6562 4 дня назад

    Reminds me of Shuu Tshukiyama's Theme from Tokyo Ghoul

  • @Absolute-eclipse
    @Absolute-eclipse 4 дня назад

    Nice you made a game about space ninjas into a cosmic horror..... Good job

  • @mr.dantastic5073
    @mr.dantastic5073 4 дня назад

    Oh I love this series!

  • @acos78
    @acos78 5 дней назад

    Orion….

  • @Note305
    @Note305 5 дней назад

    Seem like this could be a hug boss battle that is similar to a raid boss with multiple phases that may require 8-12 players with different individual tasks to complete , but still might be a good concept art for "The Whisper On The Wall" storyline

  • @setiademeow
    @setiademeow 5 дней назад

    oh my god, throughout the quest i was so confused but thanks to this i finally understand the story, thank you so much because ain't no way im finding this out on my own. now i know why the upcoming update is called the Lotus Eater

  • @gunguygabe
    @gunguygabe 5 дней назад

    This needs to be on spotify!!

  • @PoofintonQuackmuffins
    @PoofintonQuackmuffins 6 дней назад

    Thought this was a lore video, still good art.

    • @StallordD
      @StallordD 6 дней назад

      Gonna try some other stuff over time, hope you enjoyed though!

    • @PoofintonQuackmuffins
      @PoofintonQuackmuffins 6 дней назад

      @@StallordD yea, cool stuff. Now I want murmur liches.

  • @honestmistake8167
    @honestmistake8167 6 дней назад

    dude at this point you need to be hired by DE for concepts!

    • @StallordD
      @StallordD 6 дней назад

      Thank you! Though as cool as that would be, I don't think I have the ability required to actually be hired anywhere. Trying to improve though!

  • @speechruin
    @speechruin 6 дней назад

    khra feels right outta the eternal cylinder. very cool 👌

    • @StallordD
      @StallordD 6 дней назад

      Yo, you're totally right! I never played, but I did watch a Jerma playthrough, so I wonder if those designs might have influenced me subconsciously.

  • @Unit005Combative
    @Unit005Combative 6 дней назад

    What exactly is that supposed to be

  • @rytlocknroll
    @rytlocknroll 6 дней назад

    These things would be absolutely terrifying to combat. Be it in a confined hallway, or an open battlefield.

  • @cladoselache8766
    @cladoselache8766 6 дней назад

    You're a really good artist

    • @StallordD
      @StallordD 6 дней назад

      Thank you! Not good enough yet, but I've been really trying to start my learning over recently!

  • @ninjor9800
    @ninjor9800 7 дней назад

    Gives me Fly! My Bluebird vibes from White Knight Chronicles.

  • @Sonacnights
    @Sonacnights 7 дней назад

    Just saying, as someone that struggles with drawing hands, your hand-based art is insanely fucking good.

    • @StallordD
      @StallordD 7 дней назад

      Thanks! I promise you though, it was NOT easy. Each hand (and foot for that matter) took MANY attempts with constant references (and many phone selfies in the mirror with goofy hand poses). It helped me get a lot better at them, but I still struggle with them despite all that. About halfway through Jahu I was cursing myself for making such a stupidly complicated design, then halfway through the first arm on Oull I was cursing myself for doing it AGAIN.

  • @kyledilbert6424
    @kyledilbert6424 7 дней назад

    These designs are on point. Out of all of them across your videos, my favorite by far was Xata, with Oull as a close second. I honestly would love to see these in Warframe, no matter how impractical they may be in gameplay.

  • @DGEddieDGEtm
    @DGEddieDGEtm 7 дней назад

    This makes me want to design my own Requiem Words. Great vid, you just earned a sub!

  • @alt-ctrl-report4410
    @alt-ctrl-report4410 7 дней назад

    I think it would also be super cool if each one of them would be accompanied with their own music track when they appear. Like, imagine you are doing your regular Netracell run and then suddenly something similar to "Into Tartarus" (Hades 2) starts playing when Khra manifestation spawns in. Now, about that guaranteed death timer of Khra - I'm not really a fan of mechanics like that in games. Though I understand that simple DoT, even if it's quickly increasing, won't do much in a game like Warframe. I honestly fail to see a proper middle ground here. Overall, I would love to see all those appear in game. Anyways, cool designs, in both videos. I somehow was completely unaware of part1, might be youtube algorithm shenanigans at play or maybe because the eight worms in my brain are half-asleep all the time.

    • @StallordD
      @StallordD 7 дней назад

      Additional music layers would be awesome, and totally doable with the dynamic music system. Adding like, a ticking clock percussion for Khra, or some screechy discordant violins for Fass, etc. That's a great idea actually. I'm wondering about the others now. Maybe a rhythmic Cello for Vome, some steady but distinct drum for Jahu, some etheral glassy tones for Ris, loud whispering for Xata, and some brushy low cymbals for Netra? Oull would absolutely need its own choral track. I totally get not liking death timers. I'm not sure WHY I like them so much, must come from some deep-seated childhood gaming experience I've forgotten. And yeah, I think because I post so infrequently, the YT algorithm has frowned upon me pretty hard. I've heard from quite a few people that they aren't aware of my last few uploads.

    • @alt-ctrl-report4410
      @alt-ctrl-report4410 6 дней назад

      @@StallordD Speaking of corresponding music (or at least sounds) for each of the Requiem Horrors - I think there's a lot to explore here. Yes, connecting Khra and a ticking clock is kinda obvious (because time, duh), but the rest - not so much. But with what sounds do you represent Vome (which is order)? It might be a cello like you said, it might be a metronome, it might be sounds of a marching army or a gavel of a judge. It can be a lot of things. And same for the others, even Khra (sounds of shifting sands in an hourglass, for example). This topic might even deserve its own video :)

  • @wisnu7846
    @wisnu7846 7 дней назад

    Wait, that first image in the video is when there is blue light coming from that hole is wally?

    • @StallordD
      @StallordD 7 дней назад

      Sort of? It's a screaming skybox face, which all seem to be aspects of Wally in some form, though I'm not sure if they're extensions or just visuals of him.

    • @wisnu7846
      @wisnu7846 6 дней назад

      @@StallordD i just realized after watching the announcement of the upcoming lotus eater and the close up image in the beginning of your video, and then i watch the wishper in the wall demo fron year ago, i just realized that blue light coming from wally looking thing, i thought it just natural light

  • @tyrantofcans465
    @tyrantofcans465 7 дней назад

    Khra looks great. I would flip Netra, turning it into a mushroom. Kind of like how fungus feed on decay, and how the cloud of a nuclear bomb is remnants of nuclear decay. Fass would actually work pretty well in Warframe, but I think you'd have to give it a breathe attack of some sort that is radiation. I wouldn't change its design, and I'd make it that while its in a wall, players that look towards it will see the walls overlaid with a void-angel texture. That way you get both visual and auditory queues. Lohk looks pretty good. IMO, if it was going to be a boss like that, I'd have the texture, instead of being stone, being some kind of void liquid. Kinda like fighting the avatar of something. Overall, love the twin concepts.

    • @StallordD
      @StallordD 7 дней назад

      Ooh yeah, an inverted Netra could look neat. I actually kinda wrote it like a mushroom in my Light Novel, so an inverted style would probably work pretty well. Radiation breath for Fass is evil, I love it, lol. I like the final form being stone to be in line with Wally, BUT I can totally see the smaller forms coming out of Void Slag, so instead of stone chunks it's just a bunch of slag that gets more solid as they "evolve" instead, ala Mimic Tear. That could be a good alternative, and probably easier to animate / cheat visually as well!

  • @Janazufr
    @Janazufr 7 дней назад

    This series was awesome! The design of the Requiems looking like the Man in the Wall is so intriguing as well! 👀 I think that "Oull" means "Paradox". I'm not sure where I heard it or if it's true, though 🤔💗👌🏽🐉

  • @husarz5907
    @husarz5907 7 дней назад

    If Warframe had a "lorekeeper" like Star Wars has, you'd be the best bet. "No, we can't do that. It contradicts a single line from 10 years ago."

    • @StallordD
      @StallordD 7 дней назад

      Lol, thanks. I think unfortunately I've fallen off as the designated Warframe lore guy. Other channels have more consistent output by a pretty large margin.

    • @dethberri
      @dethberri 7 дней назад

      @@StallordD don't know if it's any consolation, but I had no idea. I knew about a couple of lore creators but that was years ago. to be honest-and no shade on them-but I never liked how wildly speculative most were... it's fun to speculate, don't get me wrong, but I distinctly recall thinking that it didn't sound like conjecture anymore, but rather stuff they personally wanted to see happen in the game. felt like I was listening to a reddit ramble sometimes lol your content has never felt like that, so I always refer to your videos when I need a lore refresh or when my friends want a better explanation of XYZ from the game. every time you post a vid, I drop it in the group chat! 7 year streak I think... 🫠

  • @THERATSANDTHERATS
    @THERATSANDTHERATS 7 дней назад

    Idea for Khra, it shows up *only* during missions with timed objectives, if it can reach the location it will time lock the object, stopping it from progressing, its three arms will then start to cast something on the objective, slowly turning time back, and building its clock, it isn't something you kill, its more like a demolyst enemy that has to be staved off, not a offensive power house, maybe it would be locked to its own unique game mode of rare encounter, after the objective finishes it would drop items based on how long it was aloud to take your time, like a strang deal was made, you give it time and you suffer, and it blesses you with greater rewards, but you must be sure to not let Khra get greedy or it grow strong enough to fight, warping time as it pleases, debuffs on you last longer, debuffs on it last a fraction then they usually do, your buffs last half as long, beating it now would grant you access to unique mods and also cuts all remaining objective timers in half, so either trade time with it and get rewards, beat it back not letting it get anything and getting nothing much as a result, or let it grow fat from strength and put it down to use its time manipulation to your benefit

    • @StallordD
      @StallordD 7 дней назад

      Oooh, that's a neat idea! I think yeah, it would need a mode more focused around that gimmick entirely, but I think something along those lines could potentially work!

  • @WhatDoesDStandFor
    @WhatDoesDStandFor 7 дней назад

    Surprised you didn't go with the 3 arms of Khra being a second, minute, hour hand on a clock.

    • @StallordD
      @StallordD 7 дней назад

      That was the idea! One hyper (second) one normal (minute) and one slow / choppy speed (hour). If I was to redesign Khra to fit with how the Murmur ended up looking, I would probably lean into that more and have them like, segments that fully rotate around instead of just arms off to one side.

  • @knverv8888
    @knverv8888 7 дней назад

    I would love to see this in game and I hope this is Apollo giving the gift of prophecy to a random guy on the internet

    • @StallordD
      @StallordD 7 дней назад

      As awesome as that would be, I don't think these fit very well with the direction DE went with the Murmur, and I'm sure they have their own ideas for the faction!

  • @benruniko
    @benruniko 7 дней назад

    The artistic skill and creativity on display here is just… mmm chef’s kiss So cool, and so well done! I love all of these!!

  • @exoderz171
    @exoderz171 7 дней назад

    Khra with two faces like Janus?

    • @StallordD
      @StallordD 7 дней назад

      In hindsight that would have been a great fit!

  • @benruniko
    @benruniko 7 дней назад

    The artistic skill and creativity on display here is just… mmm chef’s kiss So cool, and so well done! I love all of these!!

  • @caesarsaladhihello
    @caesarsaladhihello 7 дней назад

    wicked stuff man 👍

  • @mushsect7511
    @mushsect7511 7 дней назад

    Imagine fighting these guys in a vast sandy arena and they're just moving around faster than you and twice your size like big ol freaks. I want that

    • @StallordD
      @StallordD 7 дней назад

      There's a big Void Monster guy idea I had (not shown here) that I think would make for an awesome Shadow of the Colossus style Raid Boss, and fighting him in a massive, Plains of Eidolon sized arena desert would be a dream. Like most of these though, he probably wouldn't be a great fit for Warframe in reality! But yeah, more big open areas with big spooky monsters would be awesome.

    • @Doktor_Glass
      @Doktor_Glass 7 дней назад

      UEEHHHH BRUTHAH UHHHHH BRUTHAH WHAT IS THAT BRUTHATHA

    • @inglebear84
      @inglebear84 6 дней назад

      @@StallordDABSOLUTELY!! And I do actually think it would work with WF as well. Imagine a skybox at least as high as Fortuna and as wide. Flat and Sandy with the “ruins” of alternate realities strewn about, offering cover and height advantage. You injure the boss, then when it kneels to recover, you begin your bullet jumping ascent. Or void dash/fly/kitty zip line, etc. maybe a pulse of energy would prevent transference, limiting you to WF movement. Make your way up, perform a “requiem ritual” at its vitals, they open up, you attack it until it throws you off. Rinse/repeat. Maybe each of your designs could be this big, Chaos being especially crazy as he could shape shift as your climbing and fighting, making it a true parkour challenge. “Time” (I forget the word) could reverse you off Protea style if you don’t make it to the vitals “in the nick of time” (lol a necessary time pun). “Order” gives you a visual clue as to its defeat sequence (aka Deimos vault), and it must be dismantled in that fashion OR ELSE. Basically: keep these designs, just make them SotC size for raids!!

    • @worldofoblivion977
      @worldofoblivion977 6 дней назад

      Actual soulframe moment

  • @itraii2819
    @itraii2819 7 дней назад

    With all of this, this should be more like a new type of lich enemies (i think is better like that 👀) - Kuva Liches (from the Grineer) - Parvos Sisters (from the Corpus) - Technocyte Coda (from the Infested) And then... - Requiem Horrors(?) (from the Murmur)

    • @AnimalKing012
      @AnimalKing012 7 дней назад

      That’s a good idea. With the reveal of Technocyte Coda, Murmur Liches isn’t entirely unlikely. But it’s probably something we wouldn’t see for a while since DE seems to have their hands full with 1999.

    • @tyrantofcans465
      @tyrantofcans465 7 дней назад

      The best time to introduce Murmur Liches (which I think should be called Hymms) would be during the update in which we have the second to last fight against Wally. Before we have the ultimate showdown.

    • @samuelcp100
      @samuelcp100 7 дней назад

      Yeah they still need to add murmur/entrati weapons to justify the litch specific enemies

    • @asdrubalvect6328
      @asdrubalvect6328 7 дней назад

      I think we might get an Evolution of the Archons into a proper Sentient Lich Group before we get the Hyms.

    • @lordmalecith2300
      @lordmalecith2300 7 дней назад

      After seeing the Technocyte Coda I started to wonder about Murmur liches, and the first idea I came up with is of a humanoid Murmur that has a head like a mix between Wally's head and Teshin's helmet with a skull-like mouth and nose; arms like a Gruzzling's; a stone-like mass reminiscent in rough shape to a longcoat instead of legs; and a billowing column of smoke coming out of the top of its head.

  • @crocodileproduction4882
    @crocodileproduction4882 7 дней назад

    Don’t know actually how I missed first part (going to go watch it now) But this is some awesome concepts, actually driving me to thinking how would I imagine such “concept enemies” and actually these are pretty suitable for the game in some later updates of the story-arc. Don’t know if DE will take some inspiration from this or not, but still this is some very good work, well done

  • @TheColdArrow
    @TheColdArrow 7 дней назад

    Ahw hell yeah, was hoping you'd make another vid Oull is probably my fav and Lohk looks great, the size comparison is nice as well, really sells the vibes of the titans of the void

    • @StallordD
      @StallordD 7 дней назад

      Thanks! I love Megalophobia (and Thalassophobia especially) so I'd love if the Void really leans into that in the future.